Consequences of apparent video game addiction included high levels of depression, anxiety, shyness and higher levels of “problematic cell phone use.” Others reported “significant conflict” with family and friends over video games. Some gamers perpetually chased “highs” through new content, so money was an issue. Their behaviors included unhealthy preoccupations with video games and experiencing withdrawal symptoms when they were unable to play. “The vast majority of adolescents can play video games without becoming addicted or developing other problems.”īut the remaining 10% reported crossing into addictive territory. “That’s relatively good news,” said Coyne. The research, which was published in “Developmental Psychology,” revealed about 90% of the participants used video games in ways that were safe and free from negative long-term consequences. “It allowed us to look at directions of associations,” she said. The study’s long-term elements offered Coyne and her fellow researchers telling data on if, say, depression or anxiety lead to a problem with video games - or if a person’s “pathological relationship” with video games influence a negative outcome over time. Participants also responded to queries on a range of other personal measures such as depression, anxiety, pro-social behavior, empathy, delinquency, shyness, financial and vocational outcomes, and parental monitoring. The self-report survey included several items that reflected “a clinical cutoff level” for video-game addiction. A small percentage of participants were Latter-day Saints. Researchers surveyed a group of adolescents, both young men and young women, about video-game addiction every year, once a year, for six years. The study would explore what predicts “somebody who is ‘high’ on a video-game addiction and then, perhaps, what are some of the outcomes.” So she and a small group of fellow researchers, both from BYU and other institutions, sought to collect and analyze long-term data from hundreds of game-playing adolescents who were on the cusp of young adulthood. And many cast doubts about the long-term effects of any apparent “addictions.”Ĭoyne’s strength is longitudinal research - looking at variables over an extended period of time. The available studies only measured behavior over a short period of time. Scholarship at the time suggested that video game addiction was real - but the research was in its infancy. Several years ago, one of her relatives “seemed to be controlled by video games and was having some pretty negative results,” she said. Gaming, she added, “has been important for his emotions and social relationships when he can’t see people face-to-face.”īut after serving as the lead research author on a recent six-year study on video game addiction, she and her fellow researchers at the Church-owned school have concluded that for a “significant minority” of gamers, video-game addiction - a condition where gaming interferes with a person’s ability to function normally - is a troubling fact.Ĭoyne’s initial interest in the potential risks of video games was personal. “He gets on Fortnite with his friends at night, and he laughs and talks and connects with them - and it makes him happy.” “My 16-year-old son really likes video games,” she told the Church News. In fact, the family life professor has no problem with her own teenager responsibly enjoying video games, especially during the ongoing pandemic when people need some escape and fun. Watch "Turtles" on Vimeo by clicking here.Here’s something to remember about Brigham Young University professor Sarah Coyne before knowing anything else about her research on video-game addiction: “Turtles” won a student Emmy and bronze medal from the Student Academy Awards in 2006. Watch "Pajama Gladiator" on Vimeo by clicking here.Ī fishing trip brings unexpected results for one turtle in this short. It also won the Producer’s Choice Award and Viewer’s Choice Award at the Nickelodeon Animation Festival in 2008. “Pajama Gladiator” competed against “Kites” during the 2009 awards season, earning a gold medal at the Student Academy Awards and second place at the College Television Awards. This endearing short brings a boy’s elaborate story of alien abduction to life. “Kites” won first place for animation at the College Television Awards and earned a bronze medal from the Student Academy Awards in 2009. The short “Kites” follows a boy who is devastated after losing his grandfather, but receives some special help to say goodbye.
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